Edit Mesh 2
Version 1.1b
Copyright (C) 1996.1997
Andrey Zmievski
76702,3146
zmievski@ispi.net

Version 1.1
-----------
    -Added check box for selecting either only adjacent faces or any face
     in the object that is within threshold.
    -Fixed the bug that cause MAX to crash if no faces were selected and
     a user pressed Select By Normal button.

Version 1.0
-----------
    -Initial release

INSTALLATION:

Just copy the plugin into your 3dsmax\plugins directory.

SETUP:

The plugin will show up as Edit Mesh 2 when choosing a modifier.  It
might be useful to replace the original Edit Mesh modifier button with
a button for this plugin.

ADDED FEATURES:

You can now select faces by normals.  Everything else is identical to
the regular Edit Mesh.

USAGE:

Switch to faces subobject type.  It might be useful to switch to a single
face type selection instead of a polygon, although that will work too,
because the plugin only looks at a single face that you select.  If you
select multiple faces and then try to select by normal, the end result
will be roughly based around that area.  Rule of thumb: select a single 
face, then use select by normal.  The controls for it are at the very 
bottom of the rollup.  Select angle threshold and hit Select by Normal
button.  The greater the angle, the more faces will be selected.  If
the angle is 0, only the coplanar faces will be selected; if the angle
is 180 all faces will be selected.

If Adjacent Only button is unchecked, then any face in the object that
is within the angle threshold of the normal will be selected.  If it is
checked then only the faces adjacent to the original selected face
will be selected.

-------------------------------------------------------------------------
Thanks to Kyle McKisic from DreamWorks for catching the bug.
-------------------------------------------------------------------------
This program cannot be bundled with any other package/cd/web page
without my permission.  You cannot charge or make any money from
this plugin.
